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Devlog #1: Five acts, one clock
How a 30-minute run is paced, from the first area to the last boss and beyond.
A run is five acts long, and the clock decides when you move on. Each area lasts about a minute before the next one opens, and each act ends with a boss.
Why a clock?
The timer keeps runs short and readable: you always know where you are and how far there is to go. It also means a build has to come together fast. There’s no grinding one zone until you feel ready.
After the fifth act
Clearing all five acts opens Nightmare, then Hell. After Hell come the Inferno tiers (Inferno I, II, III and on), each one harder than the last, with no ceiling.