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Devlog #2: Spells and light
Why every fireball now lights up the ground, and how area loading screens set the mood.
A survivors game lives or dies on how its skills feel. This month the spell effects for every class were rebuilt, and a dynamic lighting pass makes them matter: fire and lightning now light up the ground and the monsters around them.
What changed
- Spell effects were reworked for each class, from the Sorceress’s orbs to the Paladin’s hammers.
- Dynamic lighting: the dark is darker, and your spells are the light.
- Loading screens for each area, so every new zone gets a moment of its own.
Next up is the town: vendors, gambling and the stash, all on foot.